3D Navigation on Impossible Figures via Dynamically Reconfigurable Maze

Previous research on impossible figures focuses extensively on single view modeling and rendering. Existing computer games that employ impossible figures as navigation maze for gaming either use a fixed third-person view with axonometric projection to retain the figure's impossibility perceptio...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 22(2016), 10 vom: 18. Okt., Seite 2275-2288
1. Verfasser: Lai, Chi-Fu William (VerfasserIn)
Weitere Verfasser: Yeung, Sai-Kit, Yan, Xiaoqi, Fu, Chi-Wing, Tang, Chi-Keung
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2016
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article