3D Navigation on Impossible Figures via Dynamically Reconfigurable Maze
Previous research on impossible figures focuses extensively on single view modeling and rendering. Existing computer games that employ impossible figures as navigation maze for gaming either use a fixed third-person view with axonometric projection to retain the figure's impossibility perceptio...
Ausführliche Beschreibung
Bibliographische Detailangaben
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 22(2016), 10 vom: 18. Okt., Seite 2275-2288
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1. Verfasser: |
Lai, Chi-Fu William
(VerfasserIn) |
Weitere Verfasser: |
Yeung, Sai-Kit,
Yan, Xiaoqi,
Fu, Chi-Wing,
Tang, Chi-Keung |
Format: | Online-Aufsatz
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Sprache: | English |
Veröffentlicht: |
2016
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics
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Schlagworte: | Journal Article |