Improving 3D Character Posing with a Gestural Interface

The most time-consuming part of character animation is 3D character posing. Posing using a mouse is a slow and tedious task that involves sequences of selecting on-screen control handles and manipulating the handles to adjust character parameters, such as joint rotations and end effector positions....

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Veröffentlicht in:IEEE computer graphics and applications. - 1991. - 37(2017), 1 vom: 15. Jan., Seite 70-78
1. Verfasser: Kyto, Mikko (VerfasserIn)
Weitere Verfasser: Dhinakaran, Krupakar, Martikainen, Aki, Hamalainen, Perttu
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2017
Zugriff auf das übergeordnete Werk:IEEE computer graphics and applications
Schlagworte:Journal Article Research Support, Non-U.S. Gov't
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520 |a The most time-consuming part of character animation is 3D character posing. Posing using a mouse is a slow and tedious task that involves sequences of selecting on-screen control handles and manipulating the handles to adjust character parameters, such as joint rotations and end effector positions. Thus, various 3D user interfaces have been proposed to make animating easier, but they typically provide less accuracy. The proposed interface combines a mouse with the Leap Motion device to provide 3D input. A usability study showed that users preferred the Leap Motion over a mouse as a 3D gestural input device. The Leap Motion drastically decreased the number of required operations and the task completion time, especially for novice users 
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700 1 |a Hamalainen, Perttu  |e verfasserin  |4 aut 
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