Improving 3D Character Posing with a Gestural Interface
The most time-consuming part of character animation is 3D character posing. Posing using a mouse is a slow and tedious task that involves sequences of selecting on-screen control handles and manipulating the handles to adjust character parameters, such as joint rotations and end effector positions....
Veröffentlicht in: | IEEE computer graphics and applications. - 1991. - 37(2017), 1 vom: 15. Jan., Seite 70-78 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2017
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Zugriff auf das übergeordnete Werk: | IEEE computer graphics and applications |
Schlagworte: | Journal Article Research Support, Non-U.S. Gov't |
Online verfügbar |
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