Visual Perspective and Feedback Guidance for VR Free-Throw Training
Accurate distance perception and natural interactions are mandatory conditions when training precision aiming tasks in VR. However, many factors specific to virtual environments (VEs) lead to differences in the way users execute a motor task in VR versus the real world. To investigate these differen...
Veröffentlicht in: | IEEE computer graphics and applications. - 1997. - 35(2015), 5 vom: 10. Sept., Seite 55-65 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2015
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Zugriff auf das übergeordnete Werk: | IEEE computer graphics and applications |
Schlagworte: | Journal Article Research Support, Non-U.S. Gov't |
Online verfügbar |
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