Second-Order Feed-Forward Renderingfor Specular and Glossy Reflections
The feed-forward pipeline based on projection followed by rasterization handles the rays that leave the eye efficiently: these first-order rays are modeled with a simple camera that projects geometry to screen. Second-order rays however, as, for example, those resulting from specular reflections, ar...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 20(2014), 9 vom: 10. Sept., Seite 1316-29 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2014
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article |
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