Second-Order Feed-Forward Renderingfor Specular and Glossy Reflections

The feed-forward pipeline based on projection followed by rasterization handles the rays that leave the eye efficiently: these first-order rays are modeled with a simple camera that projects geometry to screen. Second-order rays however, as, for example, those resulting from specular reflections, ar...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 20(2014), 9 vom: 10. Sept., Seite 1316-29
1. Verfasser: Wang, Lili (VerfasserIn)
Weitere Verfasser: Xie, Naiwen, Ke, Wei, Popescu, Voicu
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2014
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article
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520 |a The feed-forward pipeline based on projection followed by rasterization handles the rays that leave the eye efficiently: these first-order rays are modeled with a simple camera that projects geometry to screen. Second-order rays however, as, for example, those resulting from specular reflections, are challenging for the feed-forward approach. We propose an extension of the feed-forward pipeline to handle second-order rays resulting from specular and glossy reflections. The coherence of second-order rays is leveraged through clustering, the geometry reflected by a cluster is approximated with a depth image, and the color samples captured by the second-order rays of a cluster are computed by intersection with the depth image. We achieve quality specular and glossy reflections at interactive rates in fully dynamic scenes 
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700 1 |a Ke, Wei  |e verfasserin  |4 aut 
700 1 |a Popescu, Voicu  |e verfasserin  |4 aut 
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