Evaluating Texture Compression Masking Effects Using Objective Image Quality Assessment Metrics
Texture compression is widely used in real-time rendering to reduce storage and bandwidth requirements. Recent research in compression algorithms has explored both reduced fixed bit rate and variable bit rate algorithms. The results are evaluated at the individual texture level using mean square err...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 21(2015), 8 vom: 10. Aug., Seite 970-9 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2015
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article |
Online verfügbar |
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