Evaluating Texture Compression Masking Effects Using Objective Image Quality Assessment Metrics

Texture compression is widely used in real-time rendering to reduce storage and bandwidth requirements. Recent research in compression algorithms has explored both reduced fixed bit rate and variable bit rate algorithms. The results are evaluated at the individual texture level using mean square err...

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Publié dans:IEEE transactions on visualization and computer graphics. - 1998. - 21(2015), 8 vom: 10. Aug., Seite 970-9
Auteur principal: Griffin, Wesley (Auteur)
Autres auteurs: Olano, Marc
Format: Article en ligne
Langue:English
Publié: 2015
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article