An Energy-Driven Motion Planning Method for Two Distant Postures

In this paper, we present a local motion planning algorithm for character animation. We focus on motion planning between two distant postures where linear interpolation leads to penetrations. Our framework has two stages. The motion planning problem is first solved as a Boundary Value Problem (BVP)...

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Détails bibliographiques
Publié dans:IEEE transactions on visualization and computer graphics. - 1998. - 21(2015), 1 vom: 10. Jan., Seite 18-30
Auteur principal: Wang, He (Auteur)
Autres auteurs: Ho, Edmond S L, Komura, Taku
Format: Article en ligne
Langue:English
Publié: 2015
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article Research Support, Non-U.S. Gov't