An Energy-Driven Motion Planning Method for Two Distant Postures
In this paper, we present a local motion planning algorithm for character animation. We focus on motion planning between two distant postures where linear interpolation leads to penetrations. Our framework has two stages. The motion planning problem is first solved as a Boundary Value Problem (BVP)...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 21(2015), 1 vom: 10. Jan., Seite 18-30 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2015
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article Research Support, Non-U.S. Gov't |
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