An Energy-Driven Motion Planning Method for Two Distant Postures

In this paper, we present a local motion planning algorithm for character animation. We focus on motion planning between two distant postures where linear interpolation leads to penetrations. Our framework has two stages. The motion planning problem is first solved as a Boundary Value Problem (BVP)...

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Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 21(2015), 1 vom: 10. Jan., Seite 18-30
1. Verfasser: Wang, He (VerfasserIn)
Weitere Verfasser: Ho, Edmond S L, Komura, Taku
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2015
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, Non-U.S. Gov't