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231224s2014 xx |||||o 00| ||eng c |
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|a 10.1109/TVCG.2014.23
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|a eng
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|a Stinson, Cheryl
|e verfasserin
|4 aut
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|a Feasibility of training athletes for high-pressure situations using virtual reality
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|c 2014
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|a Text
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|a ƒaComputermedien
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|a ƒa Online-Ressource
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|a Date Completed 09.07.2016
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|a Date Revised 21.03.2014
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|a published: Print
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|a Citation Status MEDLINE
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|a Virtual reality (VR) has been successfully applied to a broad range of training domains; however, to date there is little research investigating its benefits for sport psychology training. We hypothesized that using high-fidelity VR systems to display realistic 3D sport environments could trigger anxiety, allowing resilience-training systems to prepare athletes for real-world, highpressure situations. In this work we investigated the feasibility and usefulness of using VR for sport psychology training. We developed a virtual soccer goalkeeping application for the Virginia Tech Visionarium VisCube (a CAVE-like display system), in which users defend against simulated penalty kicks using their own bodies. Using the application, we ran a controlled, within-subjects experiment with three independent variables: known anxiety triggers, field of regard, and simulation fidelity. The results demonstrate that a VR sport-oriented system can induce increased anxiety (physiological and subjective measures) compared to a baseline condition. There were a number of main effects and interaction effects for all three independent variables in terms of the subjective measures of anxiety. Both known anxiety triggers and simulation fidelity had a direct relationship to anxiety, while field of regard had an inverse relationship. Overall, the results demonstrate great potential for VR sport psychology training systems; however, further research is needed to determine if training in a VR environment can lead to long-term reduction in sport-induced anxiety
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|a Journal Article
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|a Research Support, Non-U.S. Gov't
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|a Bowman, Doug A
|e verfasserin
|4 aut
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|i Enthalten in
|t IEEE transactions on visualization and computer graphics
|d 1996
|g 20(2014), 4 vom: 07. Apr., Seite 606-15
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|x 1941-0506
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|g year:2014
|g number:4
|g day:07
|g month:04
|g pages:606-15
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|u http://dx.doi.org/10.1109/TVCG.2014.23
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