Feasibility of training athletes for high-pressure situations using virtual reality

Virtual reality (VR) has been successfully applied to a broad range of training domains; however, to date there is little research investigating its benefits for sport psychology training. We hypothesized that using high-fidelity VR systems to display realistic 3D sport environments could trigger an...

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Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - 20(2014), 4 vom: 07. Apr., Seite 606-15
Auteur principal: Stinson, Cheryl (Auteur)
Autres auteurs: Bowman, Doug A
Format: Article en ligne
Langue:English
Publié: 2014
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article Research Support, Non-U.S. Gov't