Inverse rendering of faces with a 3D morphable model
In this paper, we present a complete framework to inverse render faces with a 3D Morphable Model (3DMM). By decomposing the image formation process into geometric and photometric parts, we are able to state the problem as a multilinear system which can be solved accurately and efficiently. As we tre...
Veröffentlicht in: | IEEE transactions on pattern analysis and machine intelligence. - 1979. - 35(2013), 5 vom: 23. Mai, Seite 1080-93 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2013
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Zugriff auf das übergeordnete Werk: | IEEE transactions on pattern analysis and machine intelligence |
Schlagworte: | Journal Article |
Zusammenfassung: | In this paper, we present a complete framework to inverse render faces with a 3D Morphable Model (3DMM). By decomposing the image formation process into geometric and photometric parts, we are able to state the problem as a multilinear system which can be solved accurately and efficiently. As we treat each contribution as independent, the objective function is convex in the parameters and a global solution is guaranteed. We start by recovering 3D shape using a novel algorithm which incorporates generalization error of the model obtained from empirical measurements. We then describe two methods to recover facial texture, diffuse lighting, specular reflectance, and camera properties from a single image. The methods make increasingly weak assumptions and can be solved in a linear fashion. We evaluate our findings on a publicly available database, where we are able to outperform an existing state-of-the-art algorithm. We demonstrate the usability of the recovered parameters in a recognition experiment conducted on the CMU-PIE database |
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Beschreibung: | Date Completed 16.09.2013 Date Revised 22.03.2013 published: Print Citation Status MEDLINE |
ISSN: | 1939-3539 |
DOI: | 10.1109/TPAMI.2012.206 |