Painting with polygons : a procedural watercolor engine
Existing natural media painting simulations have produced high-quality results, but have required powerful compute hardware and have been limited to screen resolutions. Digital artists would like to be able to use watercolor-like painting tools, but at print resolutions and on lower end hardware suc...
Publié dans: | IEEE transactions on visualization and computer graphics. - 1996. - 19(2013), 5 vom: 15. Mai, Seite 723-35 |
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Auteur principal: | |
Autres auteurs: | , , |
Format: | Article en ligne |
Langue: | English |
Publié: |
2013
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Accès à la collection: | IEEE transactions on visualization and computer graphics |
Sujets: | Journal Article |
Accès en ligne |
Volltext |