Painting with polygons : a procedural watercolor engine

Existing natural media painting simulations have produced high-quality results, but have required powerful compute hardware and have been limited to screen resolutions. Digital artists would like to be able to use watercolor-like painting tools, but at print resolutions and on lower end hardware suc...

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Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 19(2013), 5 vom: 15. Mai, Seite 723-35
1. Verfasser: DiVerdi, Stephen (VerfasserIn)
Weitere Verfasser: Krishnaswamy, Aravind, Měch, Radomír, Ito, Daichi
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2013
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article