Painting with polygons : a procedural watercolor engine
Existing natural media painting simulations have produced high-quality results, but have required powerful compute hardware and have been limited to screen resolutions. Digital artists would like to be able to use watercolor-like painting tools, but at print resolutions and on lower end hardware suc...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 19(2013), 5 vom: 15. Mai, Seite 723-35 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2013
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article |
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