Octree rasterization : accelerating high-quality out-of-core GPU volume rendering

We present a novel approach for GPU-based high-quality volume rendering of large out-of-core volume data. By focusing on the locations and costs of ray traversal, we are able to significantly reduce the rendering time over traditional algorithms. We store a volume in an octree (of bricks); in additi...

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Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 19(2013), 10 vom: 06. Okt., Seite 1732-45
1. Verfasser: Liu, Baoquan (VerfasserIn)
Weitere Verfasser: Clapworthy, Gordon J, Dong, Feng, Prakash, Edmond C
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2013
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, Non-U.S. Gov't