Octree rasterization : accelerating high-quality out-of-core GPU volume rendering
We present a novel approach for GPU-based high-quality volume rendering of large out-of-core volume data. By focusing on the locations and costs of ray traversal, we are able to significantly reduce the rendering time over traditional algorithms. We store a volume in an octree (of bricks); in additi...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 19(2013), 10 vom: 06. Okt., Seite 1732-45 |
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Weitere Verfasser: | , , |
Format: | Online-Aufsatz |
Sprache: | English |
Veröffentlicht: |
2013
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article Research Support, Non-U.S. Gov't |