Real-time GPU surface curvature estimation on deforming meshes and volumetric data sets

Surface curvature is used in a number of areas in computer graphics, including texture synthesis and shape representation, mesh simplification, surface modeling, and nonphotorealistic line drawing. Most real-time applications must estimate curvature on a triangular mesh. This estimation has been lim...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 18(2012), 10 vom: 01. Okt., Seite 1603-13
1. Verfasser: Griffin, Wesley (VerfasserIn)
Weitere Verfasser: Wang, Yu, Berrios, David, Olano, Marc
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2012
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, Non-U.S. Gov't