Real-time GPU surface curvature estimation on deforming meshes and volumetric data sets
Surface curvature is used in a number of areas in computer graphics, including texture synthesis and shape representation, mesh simplification, surface modeling, and nonphotorealistic line drawing. Most real-time applications must estimate curvature on a triangular mesh. This estimation has been lim...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 18(2012), 10 vom: 01. Okt., Seite 1603-13 |
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Weitere Verfasser: | , , |
Format: | Online-Aufsatz |
Sprache: | English |
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2012
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article Research Support, Non-U.S. Gov't |