An RBF-based reparameterization method for constrained texture mapping
Texture mapping has long been used in computer graphics to enhance the realism of virtual scenes. However, to match the 3D model feature points with the corresponding pixels in a texture image, surface parameterization must satisfy specific positional constraints. However, despite numerous research...
Description complète
Détails bibliographiques
Publié dans: | IEEE transactions on visualization and computer graphics. - 1996. - 18(2012), 7 vom: 15. Juli, Seite 1115-24
|
Auteur principal: |
Yu, Hongchuan
(Auteur) |
Autres auteurs: |
Lee, Tong-Yee,
Yeh, I-Cheng,
Yang, Xiaosong,
Li, Wenxi,
Zhang, Jian J |
Format: | Article en ligne
|
Langue: | English |
Publié: |
2012
|
Accès à la collection: | IEEE transactions on visualization and computer graphics
|
Sujets: | Journal Article
Research Support, Non-U.S. Gov't |