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|a 10.1109/TVCG.2011.117
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|a eng
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|a Yu, Hongchuan
|e verfasserin
|4 aut
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|a An RBF-based reparameterization method for constrained texture mapping
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|c 2012
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|a Text
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|a ƒaComputermedien
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|a Date Completed 01.10.2012
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|a Date Revised 27.07.2012
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|a published: Print
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|a Citation Status PubMed-not-MEDLINE
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|a Texture mapping has long been used in computer graphics to enhance the realism of virtual scenes. However, to match the 3D model feature points with the corresponding pixels in a texture image, surface parameterization must satisfy specific positional constraints. However, despite numerous research efforts, the construction of a mathematically robust, foldover-free parameterization that is subject to positional constraints continues to be a challenge. In the present paper, this foldover problem is addressed by developing radial basis function (RBF)-based reparameterization. Given initial 2D embedding of a 3D surface, the proposed method can reparameterize 2D embedding into a foldover-free 2D mesh, satisfying a set of user-specified constraint points. In addition, this approach is mesh free. Therefore, generating smooth texture mapping results is possible without extra smoothing optimization
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|a Journal Article
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|a Research Support, Non-U.S. Gov't
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|a Lee, Tong-Yee
|e verfasserin
|4 aut
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|a Yeh, I-Cheng
|e verfasserin
|4 aut
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1 |
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|a Yang, Xiaosong
|e verfasserin
|4 aut
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|a Li, Wenxi
|e verfasserin
|4 aut
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|a Zhang, Jian J
|e verfasserin
|4 aut
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|i Enthalten in
|t IEEE transactions on visualization and computer graphics
|d 1998
|g 18(2012), 7 vom: 15. Juli, Seite 1115-24
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|x 1941-0506
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|g volume:18
|g year:2012
|g number:7
|g day:15
|g month:07
|g pages:1115-24
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|u http://dx.doi.org/10.1109/TVCG.2011.117
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