An RBF-based reparameterization method for constrained texture mapping

Texture mapping has long been used in computer graphics to enhance the realism of virtual scenes. However, to match the 3D model feature points with the corresponding pixels in a texture image, surface parameterization must satisfy specific positional constraints. However, despite numerous research...

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1998. - 18(2012), 7 vom: 15. Juli, Seite 1115-24
1. Verfasser: Yu, Hongchuan (VerfasserIn)
Weitere Verfasser: Lee, Tong-Yee, Yeh, I-Cheng, Yang, Xiaosong, Li, Wenxi, Zhang, Jian J
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2012
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, Non-U.S. Gov't
LEADER 01000caa a22002652 4500
001 NLM20933312X
003 DE-627
005 20250212222730.0
007 cr uuu---uuuuu
008 231224s2012 xx |||||o 00| ||eng c
024 7 |a 10.1109/TVCG.2011.117  |2 doi 
028 5 2 |a pubmed25n0698.xml 
035 |a (DE-627)NLM20933312X 
035 |a (NLM)21690643 
040 |a DE-627  |b ger  |c DE-627  |e rakwb 
041 |a eng 
100 1 |a Yu, Hongchuan  |e verfasserin  |4 aut 
245 1 3 |a An RBF-based reparameterization method for constrained texture mapping 
264 1 |c 2012 
336 |a Text  |b txt  |2 rdacontent 
337 |a ƒaComputermedien  |b c  |2 rdamedia 
338 |a ƒa Online-Ressource  |b cr  |2 rdacarrier 
500 |a Date Completed 01.10.2012 
500 |a Date Revised 27.07.2012 
500 |a published: Print 
500 |a Citation Status PubMed-not-MEDLINE 
520 |a Texture mapping has long been used in computer graphics to enhance the realism of virtual scenes. However, to match the 3D model feature points with the corresponding pixels in a texture image, surface parameterization must satisfy specific positional constraints. However, despite numerous research efforts, the construction of a mathematically robust, foldover-free parameterization that is subject to positional constraints continues to be a challenge. In the present paper, this foldover problem is addressed by developing radial basis function (RBF)-based reparameterization. Given initial 2D embedding of a 3D surface, the proposed method can reparameterize 2D embedding into a foldover-free 2D mesh, satisfying a set of user-specified constraint points. In addition, this approach is mesh free. Therefore, generating smooth texture mapping results is possible without extra smoothing optimization 
650 4 |a Journal Article 
650 4 |a Research Support, Non-U.S. Gov't 
700 1 |a Lee, Tong-Yee  |e verfasserin  |4 aut 
700 1 |a Yeh, I-Cheng  |e verfasserin  |4 aut 
700 1 |a Yang, Xiaosong  |e verfasserin  |4 aut 
700 1 |a Li, Wenxi  |e verfasserin  |4 aut 
700 1 |a Zhang, Jian J  |e verfasserin  |4 aut 
773 0 8 |i Enthalten in  |t IEEE transactions on visualization and computer graphics  |d 1998  |g 18(2012), 7 vom: 15. Juli, Seite 1115-24  |w (DE-627)NLM098269445  |x 1941-0506  |7 nnns 
773 1 8 |g volume:18  |g year:2012  |g number:7  |g day:15  |g month:07  |g pages:1115-24 
856 4 0 |u http://dx.doi.org/10.1109/TVCG.2011.117  |3 Volltext 
912 |a GBV_USEFLAG_A 
912 |a SYSFLAG_A 
912 |a GBV_NLM 
912 |a GBV_ILN_350 
951 |a AR 
952 |d 18  |j 2012  |e 7  |b 15  |c 07  |h 1115-24