Robust feature-preserving mesh denoising based on consistent subneighborhoods
In this paper, we introduce a feature-preserving denoising algorithm. It is built on the premise that the underlying surface of a noisy mesh is piecewise smooth, and a sharp feature lies on the intersection of multiple smooth surface regions. A vertex close to a sharp feature is likely to have a nei...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 16(2010), 2 vom: 15. März, Seite 312-24 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2010
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article |
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