Shape deformation using a skeleton to drive simplex transformations

This paper presents a novel skeleton-based method for deforming meshes (using an approximate skeleton, rather than a precise medial axis). The significant difference from previous skeleton-based methods is that the latter use the skeleton to control movement of vertices whereas we use it to control...

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Détails bibliographiques
Publié dans:IEEE transactions on visualization and computer graphics. - 1998. - 14(2008), 3 vom: 27. Mai, Seite 693-706
Auteur principal: Yan, Han-Bing (Auteur)
Autres auteurs: Hu, Shi-Min, Martin, Ralph R, Yang, Yong-Liang
Format: Article en ligne
Langue:English
Publié: 2008
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article Research Support, Non-U.S. Gov't