Shape deformation using a skeleton to drive simplex transformations

This paper presents a novel skeleton-based method for deforming meshes (using an approximate skeleton, rather than a precise medial axis). The significant difference from previous skeleton-based methods is that the latter use the skeleton to control movement of vertices whereas we use it to control...

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Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1998. - 14(2008), 3 vom: 27. Mai, Seite 693-706
1. Verfasser: Yan, Han-Bing (VerfasserIn)
Weitere Verfasser: Hu, Shi-Min, Martin, Ralph R, Yang, Yong-Liang
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2008
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, Non-U.S. Gov't