Shape deformation using a skeleton to drive simplex transformations
This paper presents a novel skeleton-based method for deforming meshes (using an approximate skeleton, rather than a precise medial axis). The significant difference from previous skeleton-based methods is that the latter use the skeleton to control movement of vertices whereas we use it to control...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1998. - 14(2008), 3 vom: 27. Mai, Seite 693-706 |
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Format: | Online-Aufsatz |
Sprache: | English |
Veröffentlicht: |
2008
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article Research Support, Non-U.S. Gov't |
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