Computing multiscale curve and surface skeletons of genus 0 shapes using a global importance measure
We present a practical algorithm for computing robust, multiscale curve and surface skeletons of 3D objects. Based on a model which follows an advection principle, we assign to each point on the skeleton a part of the object surface, called the collapse. The size of the collapse is used as a uniform...
Publié dans: | IEEE transactions on visualization and computer graphics. - 1996. - 14(2008), 2 vom: 15. März, Seite 355-68 |
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Auteur principal: | |
Autres auteurs: | , |
Format: | Article en ligne |
Langue: | English |
Publié: |
2008
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Accès à la collection: | IEEE transactions on visualization and computer graphics |
Sujets: | Journal Article |
Accès en ligne |
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