Computing multiscale curve and surface skeletons of genus 0 shapes using a global importance measure
We present a practical algorithm for computing robust, multiscale curve and surface skeletons of 3D objects. Based on a model which follows an advection principle, we assign to each point on the skeleton a part of the object surface, called the collapse. The size of the collapse is used as a uniform...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 14(2008), 2 vom: 15. März, Seite 355-68 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2008
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article |
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