Computing multiscale curve and surface skeletons of genus 0 shapes using a global importance measure

We present a practical algorithm for computing robust, multiscale curve and surface skeletons of 3D objects. Based on a model which follows an advection principle, we assign to each point on the skeleton a part of the object surface, called the collapse. The size of the collapse is used as a uniform...

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Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - 14(2008), 2 vom: 15. März, Seite 355-68
Auteur principal: Reniers, Dennie (Auteur)
Autres auteurs: van Wijk, Jarke, Telea, Alexandru
Format: Article en ligne
Langue:English
Publié: 2008
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article