Tile-based level of detail for the parallel age

Today's PCs incorporate multiple CPUs and GPUs and are easily arranged in clusters for high-performance, interactive graphics. We present an approach based on hierarchical, screen-space tiles to parallelizing rendering with level of detail. Adapttiles, render tiles, and machine tiles are associ...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 13(2007), 6 vom: 01. Nov., Seite 1352-9
1. Verfasser: Niski, Krzysztof (VerfasserIn)
Weitere Verfasser: Cohen, Jonathan D
Format: Aufsatz
Sprache:English
Veröffentlicht: 2007
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article
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245 1 0 |a Tile-based level of detail for the parallel age 
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520 |a Today's PCs incorporate multiple CPUs and GPUs and are easily arranged in clusters for high-performance, interactive graphics. We present an approach based on hierarchical, screen-space tiles to parallelizing rendering with level of detail. Adapttiles, render tiles, and machine tiles are associated with CPUs, GPUs, and PCs, respectively, to efficiently parallelize the workload with good resource utilization. Adaptive tile sizes provide load balancing while our level of detail system allows total and independent management of the load on CPUs and GPUs. We demonstrate our approach on parallel configurations consisting of both single PCs and a cluster of PCs 
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