Tile-based level of detail for the parallel age
Today's PCs incorporate multiple CPUs and GPUs and are easily arranged in clusters for high-performance, interactive graphics. We present an approach based on hierarchical, screen-space tiles to parallelizing rendering with level of detail. Adapttiles, render tiles, and machine tiles are associ...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 13(2007), 6 vom: 01. Nov., Seite 1352-9 |
---|---|
1. Verfasser: | |
Weitere Verfasser: | |
Format: | Aufsatz |
Sprache: | English |
Veröffentlicht: |
2007
|
Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article |