Multi-level graph layout on the GPU

This paper presents a new algorithm for force directed graph layout on the GPU. The algorithm, whose goal is to compute layouts accurately and quickly, has two contributions. The first contribution is proposing a general multi-level scheme, which is based on spectral partitioning. The second contrib...

Description complète

Détails bibliographiques
Publié dans:IEEE transactions on visualization and computer graphics. - 1998. - 13(2007), 6 vom: 01. Nov., Seite 1310-9
Auteur principal: Frishman, Yaniv (Auteur)
Autres auteurs: Tal, Ayellet
Format: Article
Langue:English
Publié: 2007
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article
Description
Résumé:This paper presents a new algorithm for force directed graph layout on the GPU. The algorithm, whose goal is to compute layouts accurately and quickly, has two contributions. The first contribution is proposing a general multi-level scheme, which is based on spectral partitioning. The second contribution is computing the layout on the GPU. Since the GPU requires a data parallel programming model, the challenge is devising a mapping of a naturally unstructured graph into a well-partitioned structured one. This is done by computing a balanced partitioning of a general graph. This algorithm provides a general multi-level scheme, which has the potential to be used not only for computation on the GPU, but also on emerging multi-core architectures. The algorithm manages to compute high quality layouts of large graphs in a fraction of the time required by existing algorithms of similar quality. An application for visualization of the topologies of ISP (Internet Service Provider) networks is presented
Description:Date Completed 14.12.2007
Date Revised 09.01.2024
published: Print
Citation Status PubMed-not-MEDLINE
ISSN:1077-2626