Real-time 3D human capture system for mixed-reality art and entertainment

A real-time system for capturing humans in 3D and placing them into a mixed reality environment is presented in this paper. The subject is captured by nine cameras surrounding her. Looking through a head-mounted-display with a camera in front pointing at a marker, the user can see the 3D image of th...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 11(2005), 6 vom: 17. Nov., Seite 706-21
1. Verfasser: Nguyen, Ta Huynh Duy (VerfasserIn)
Weitere Verfasser: Qui, Tran Cong Thien, Xu, Ke, Cheok, Adrian David, Teo, Sze Lee, Zhou, ZhiYing, Mallawaarachchi, Asitha, Lee, Shang Ping, Liu, Wei, Teo, Hui Siang, Thang, Le Nam, Li, Yu, Kato, Hirokazu
Format: Aufsatz
Sprache:English
Veröffentlicht: 2005
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article
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520 |a A real-time system for capturing humans in 3D and placing them into a mixed reality environment is presented in this paper. The subject is captured by nine cameras surrounding her. Looking through a head-mounted-display with a camera in front pointing at a marker, the user can see the 3D image of this subject overlaid onto a mixed reality scene. The 3D images of the subject viewed from this viewpoint are constructed using a robust and fast shape-from-silhouette algorithm. The paper also presents several techniques to produce good quality and speed up the whole system. The frame rate of our system is around 25 fps using only standard Intel processor-based personal computers. Besides a remote live 3D conferencing and collaborating system, we also describe an application of the system in art and entertainment, named Magic Land, which is a mixed reality environment where captured avatars of human and 3D computer generated virtual animations can form an interactive story and play with each other. This system demonstrates many technologies in human computer interaction: mixed reality, tangible interaction, and 3D communication. The result of the user study not only emphasizes the benefits, but also addresses some issues of these technologies 
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700 1 |a Qui, Tran Cong Thien  |e verfasserin  |4 aut 
700 1 |a Xu, Ke  |e verfasserin  |4 aut 
700 1 |a Cheok, Adrian David  |e verfasserin  |4 aut 
700 1 |a Teo, Sze Lee  |e verfasserin  |4 aut 
700 1 |a Zhou, ZhiYing  |e verfasserin  |4 aut 
700 1 |a Mallawaarachchi, Asitha  |e verfasserin  |4 aut 
700 1 |a Lee, Shang Ping  |e verfasserin  |4 aut 
700 1 |a Liu, Wei  |e verfasserin  |4 aut 
700 1 |a Teo, Hui Siang  |e verfasserin  |4 aut 
700 1 |a Thang, Le Nam  |e verfasserin  |4 aut 
700 1 |a Li, Yu  |e verfasserin  |4 aut 
700 1 |a Kato, Hirokazu  |e verfasserin  |4 aut 
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