Six degree-of-freedom haptic rendering using spatialized normal cone search

This paper describes a haptic rendering algorithm for arbitrary polygonal models using a six degree-of-freedom haptic interface. The algorithm supports activities such as virtual prototyping of complex polygonal models and adding haptic interaction to virtual environments. The underlying collision s...

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Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 11(2005), 6 vom: 17. Nov., Seite 661-70
1. Verfasser: Johnson, David E (VerfasserIn)
Weitere Verfasser: Willemsen, Peter, Cohen, Elaine
Format: Aufsatz
Sprache:English
Veröffentlicht: 2005
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Evaluation Study Journal Article Research Support, U.S. Gov't, Non-P.H.S.
Beschreibung
Zusammenfassung:This paper describes a haptic rendering algorithm for arbitrary polygonal models using a six degree-of-freedom haptic interface. The algorithm supports activities such as virtual prototyping of complex polygonal models and adding haptic interaction to virtual environments. The underlying collision system computes local extrema in distance between the model controlled by the haptic device and the rest of the scene. The haptic rendering computes forces and torques on the moving model based on these local extrema. The system is demonstrated on models with tens of thousands of triangles and developed in an accessibility application for finding collision-free paths
Beschreibung:Date Completed 07.12.2005
Date Revised 10.12.2019
published: Print
Citation Status MEDLINE
ISSN:1941-0506