VLOD : high-fidelity walkthrough of large virtual environments

We present visibility computation and data organization algorithms that enable high-fidelity walkthroughs of large 3D geometric data sets. A novel feature of our walkthrough system is that it performs work proportional only to the required detail in visible geometry at the rendering time. To accompl...

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 11(2005), 1 vom: 20. Jan., Seite 35-47
1. Verfasser: Chhugani, Jatin (VerfasserIn)
Weitere Verfasser: Purnomo, Budirijanto, Krishnan, Shankar, Cohen, Jonathan, Venkatasubramanian, Suresh, Johnson, David S, Kumar, Subodh, Society, Computer
Format: Aufsatz
Sprache:English
Veröffentlicht: 2005
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Evaluation Study Journal Article
Beschreibung
Zusammenfassung:We present visibility computation and data organization algorithms that enable high-fidelity walkthroughs of large 3D geometric data sets. A novel feature of our walkthrough system is that it performs work proportional only to the required detail in visible geometry at the rendering time. To accomplish this, we use a precomputation phase that efficiently generates per cell vLOD: the geometry visible from a view-region at the right level of detail. We encode changes between neighboring cells' vLODs, which are not required to be memory resident. At the rendering time, we incrementally construct the vLOD for the current view-cell and render it. We have a small CPU and memory requirement for rendering and are able to display models with tens of millions of polygons at interactive frame rates with less than one pixel screen-space deviation and accurate visibility
Beschreibung:Date Completed 01.02.2005
Date Revised 10.12.2019
published: Print
Citation Status MEDLINE
ISSN:1941-0506