VLOD : high-fidelity walkthrough of large virtual environments
We present visibility computation and data organization algorithms that enable high-fidelity walkthroughs of large 3D geometric data sets. A novel feature of our walkthrough system is that it performs work proportional only to the required detail in visible geometry at the rendering time. To accompl...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 11(2005), 1 vom: 20. Jan., Seite 35-47 |
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1. Verfasser: | |
Weitere Verfasser: | , , , , , , |
Format: | Aufsatz |
Sprache: | English |
Veröffentlicht: |
2005
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Evaluation Study Journal Article |