Editable Mesh Animations Modeling Based on Controlable Particles for Real-Time XR

The real-time generation of editable mesh animations in XR applications has been a focal point of research in the XR field. However, easily controlling the generated editable meshes remains a significant challenge. Existing methods often suffer from slow generation speeds and suboptimal results, fai...

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Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - 31(2025), 5 vom: 11. Mai, Seite 3365-3375
Auteur principal: Zhou, Xiangyang (Auteur)
Autres auteurs: Xu, Yanrui, Yao, Chao, Wang, Xiaokun, Ban, Xiaojuan
Format: Article en ligne
Langue:English
Publié: 2025
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article