Editable Mesh Animations Modeling Based on Controlable Particles for Real-Time XR
The real-time generation of editable mesh animations in XR applications has been a focal point of research in the XR field. However, easily controlling the generated editable meshes remains a significant challenge. Existing methods often suffer from slow generation speeds and suboptimal results, fai...
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Détails bibliographiques
| Publié dans: | IEEE transactions on visualization and computer graphics. - 1996. - 31(2025), 5 vom: 11. Mai, Seite 3365-3375
|
| Auteur principal: |
Zhou, Xiangyang
(Auteur) |
| Autres auteurs: |
Xu, Yanrui,
Yao, Chao,
Wang, Xiaokun,
Ban, Xiaojuan |
| Format: | Article en ligne
|
| Langue: | English |
| Publié: |
2025
|
| Accès à la collection: | IEEE transactions on visualization and computer graphics
|
| Sujets: | Journal Article |