Editable Mesh Animations Modeling Based on Controlable Particles for Real-Time XR
The real-time generation of editable mesh animations in XR applications has been a focal point of research in the XR field. However, easily controlling the generated editable meshes remains a significant challenge. Existing methods often suffer from slow generation speeds and suboptimal results, fai...
Ausführliche Beschreibung
Bibliographische Detailangaben
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 31(2025), 5 vom: 11. Mai, Seite 3365-3375
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1. Verfasser: |
Zhou, Xiangyang
(VerfasserIn) |
Weitere Verfasser: |
Xu, Yanrui,
Yao, Chao,
Wang, Xiaokun,
Ban, Xiaojuan |
Format: | Online-Aufsatz
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Sprache: | English |
Veröffentlicht: |
2025
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics
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Schlagworte: | Journal Article |