Effects of Viewpoint Oscillations and Gaze-Based Stabilization on Walking Sensation, Embodiment and Cybersickness in Immersive VR
When walking, our head does not travel on a straight path but oscillates in a swaying pattern. This pattern has been implemented in Virtual Reality (VR) as "viewpoint oscillations" - which can be defined as periodic changes in position and/or orientation of the point of view to enhance wal...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 31(2025), 5 vom: 10. Mai, Seite 3119-3128 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2025
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article |
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