Effects of Viewpoint Oscillations and Gaze-Based Stabilization on Walking Sensation, Embodiment and Cybersickness in Immersive VR

When walking, our head does not travel on a straight path but oscillates in a swaying pattern. This pattern has been implemented in Virtual Reality (VR) as "viewpoint oscillations" - which can be defined as periodic changes in position and/or orientation of the point of view to enhance wal...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 31(2025), 5 vom: 10. Mai, Seite 3119-3128
1. Verfasser: Moullec, Yann (VerfasserIn)
Weitere Verfasser: Saint-Aubert, Justine, Cogne, Melanie, Lecuyer, Anatole
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2025
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article