Culling-based Real-time Rendering with Accurate Ray Sampling for High-resolution Light Field 3D Display

Real-time rendering for light field displays (LFDs) enables human-computer three-dimensional (3D) interaction with smooth and realistic experience, which is potentially useful for 3D gaming, virtual reality, or surgical navigation. However, existing rendering methods realize a real-time rendering no...

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - PP(2024) vom: 11. Dez.
1. Verfasser: Hu, Xiao-Shuai (VerfasserIn)
Weitere Verfasser: Lin, Xing-Yu, Liu, Yi-Jian, Xiang, Min-Hao, Guo, Yu-Qiang, Xing, Yan, Wang, Qiong-Hua
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2024
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article