Culling-based Real-time Rendering with Accurate Ray Sampling for High-resolution Light Field 3D Display
Real-time rendering for light field displays (LFDs) enables human-computer three-dimensional (3D) interaction with smooth and realistic experience, which is potentially useful for 3D gaming, virtual reality, or surgical navigation. However, existing rendering methods realize a real-time rendering no...
Ausführliche Beschreibung
Bibliographische Detailangaben
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - PP(2024) vom: 11. Dez.
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1. Verfasser: |
Hu, Xiao-Shuai
(VerfasserIn) |
Weitere Verfasser: |
Lin, Xing-Yu,
Liu, Yi-Jian,
Xiang, Min-Hao,
Guo, Yu-Qiang,
Xing, Yan,
Wang, Qiong-Hua |
Format: | Online-Aufsatz
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Sprache: | English |
Veröffentlicht: |
2024
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics
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Schlagworte: | Journal Article |