Culling-Based Real-Time Rendering With Accurate Ray Sampling for High-Resolution Light Field 3D Display
Real-time rendering for light field displays (LFDs) enables human-computer three-dimensional (3D) interaction with smooth and realistic experience, which is potentially useful for 3D gaming, virtual reality, or surgical navigation. However, existing rendering methods realize a real-time rendering no...
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Bibliographische Detailangaben
| Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 31(2025), 9 vom: 22. Aug., Seite 6385-6397
|
| 1. Verfasser: |
Hu, Xiao-Shuai
(VerfasserIn) |
| Weitere Verfasser: |
Lin, Xing-Yu,
Liu, Yi-Jian,
Xiang, Min-Hao,
Guo, Yu-Qiang,
Xing, Yan,
Wang, Qiong-Hua |
| Format: | Online-Aufsatz
|
| Sprache: | English |
| Veröffentlicht: |
2025
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| Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics
|
| Schlagworte: | Journal Article |