Culling-Based Real-Time Rendering With Accurate Ray Sampling for High-Resolution Light Field 3D Display

Real-time rendering for light field displays (LFDs) enables human-computer three-dimensional (3D) interaction with smooth and realistic experience, which is potentially useful for 3D gaming, virtual reality, or surgical navigation. However, existing rendering methods realize a real-time rendering no...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 31(2025), 9 vom: 22. Aug., Seite 6385-6397
1. Verfasser: Hu, Xiao-Shuai (VerfasserIn)
Weitere Verfasser: Lin, Xing-Yu, Liu, Yi-Jian, Xiang, Min-Hao, Guo, Yu-Qiang, Xing, Yan, Wang, Qiong-Hua
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2025
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article