PGSR : Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction
Recently, 3D Gaussian Splatting (3DGS) has attracted widespread attention due to its high-quality rendering, and ultra-fast training and rendering speed. However, due to the unstructured and irregular nature of Gaussian point clouds, it is difficult to guarantee geometric reconstruction accuracy and...
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Bibliographische Detailangaben
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - PP(2024) vom: 07. Nov.
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1. Verfasser: |
Chen, Danpeng
(VerfasserIn) |
Weitere Verfasser: |
Li, Hai,
Ye, Weicai,
Wang, Yifan,
Xie, Weijian,
Zhai, Shangjin,
Wang, Nan,
Liu, Haomin,
Bao, Hujun,
Zhang, Guofeng |
Format: | Online-Aufsatz
|
Sprache: | English |
Veröffentlicht: |
2024
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics
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Schlagworte: | Journal Article |