PGSR : Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction

Recently, 3D Gaussian Splatting (3DGS) has attracted widespread attention due to its high-quality rendering, and ultra-fast training and rendering speed. However, due to the unstructured and irregular nature of Gaussian point clouds, it is difficult to guarantee geometric reconstruction accuracy and...

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Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - PP(2024) vom: 07. Nov.
1. Verfasser: Chen, Danpeng (VerfasserIn)
Weitere Verfasser: Li, Hai, Ye, Weicai, Wang, Yifan, Xie, Weijian, Zhai, Shangjin, Wang, Nan, Liu, Haomin, Bao, Hujun, Zhang, Guofeng
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2024
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article