An Immersive and Interactive VR Dataset to Elicit Emotions

Images and videos are widely used to elicit emotions; however, their visual appeal differs from real-world experiences. With virtual reality becoming more realistic, immersive, and interactive, we envision virtual environments to elicit emotions effectively, rapidly, and with high ecological validit...

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Détails bibliographiques
Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - 30(2024), 11 vom: 10. Nov., Seite 7343-7353
Auteur principal: Jiang, Weiwei (Auteur)
Autres auteurs: Windl, Maximiliane, Tag, Benjamin, Sarsenbayeva, Zhanna, Mayer, Sven
Format: Article en ligne
Langue:English
Publié: 2024
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article Research Support, Non-U.S. Gov't