An Immersive and Interactive VR Dataset to Elicit Emotions
Images and videos are widely used to elicit emotions; however, their visual appeal differs from real-world experiences. With virtual reality becoming more realistic, immersive, and interactive, we envision virtual environments to elicit emotions effectively, rapidly, and with high ecological validit...
Ausführliche Beschreibung
Bibliographische Detailangaben
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 30(2024), 11 vom: 10. Nov., Seite 7343-7353
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1. Verfasser: |
Jiang, Weiwei
(VerfasserIn) |
Weitere Verfasser: |
Windl, Maximiliane,
Tag, Benjamin,
Sarsenbayeva, Zhanna,
Mayer, Sven |
Format: | Online-Aufsatz
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Sprache: | English |
Veröffentlicht: |
2024
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics
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Schlagworte: | Journal Article
Research Support, Non-U.S. Gov't |