An Immersive and Interactive VR Dataset to Elicit Emotions

Images and videos are widely used to elicit emotions; however, their visual appeal differs from real-world experiences. With virtual reality becoming more realistic, immersive, and interactive, we envision virtual environments to elicit emotions effectively, rapidly, and with high ecological validit...

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Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 30(2024), 11 vom: 10. Nov., Seite 7343-7353
1. Verfasser: Jiang, Weiwei (VerfasserIn)
Weitere Verfasser: Windl, Maximiliane, Tag, Benjamin, Sarsenbayeva, Zhanna, Mayer, Sven
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2024
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, Non-U.S. Gov't