Is Video Gaming a Cure for Cybersickness? Gamers Experience Less Cybersickness Than Non-Gamers in a VR Self-Motion Task

Cybersickness remains a major drawback of Virtual Reality (VR) headsets, as a breadth of stationary experiences with visual self-motion can result in visually-induced motion sickness. However, not everybody experiences the same intensity or type of adverse symptoms. Here we propose that prior experi...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 30(2024), 11 vom: 10. Nov., Seite 7225-7233
1. Verfasser: Pohlmann, Katharina M T (VerfasserIn)
Weitere Verfasser: Li, Gang, Wilson, Graham, McGill, Mark, Pollick, Frank, Brewster, Stephen
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2024
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article