Virtual Crowds Rheology : Evaluating the Effect of Character Representation on User Locomotion in Crowds

Crowd data is a crucial element in the modeling of collective behaviors, and opens the way to simulation for their study or prediction. Given the difficulty of acquiring such data, virtual reality is useful for simplifying experimental processes and opening up new experimental opportunities. This co...

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - PP(2024) vom: 09. Sept.
1. Verfasser: Martin, Jordan (VerfasserIn)
Weitere Verfasser: Hoyet, Ludovic, Pinsard, Etienne, Paillat, Jean-Luc, Pettre, Julien
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2024
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article
LEADER 01000caa a22002652 4500
001 NLM377375071
003 DE-627
005 20240918232757.0
007 cr uuu---uuuuu
008 240910s2024 xx |||||o 00| ||eng c
024 7 |a 10.1109/TVCG.2024.3456183  |2 doi 
028 5 2 |a pubmed24n1538.xml 
035 |a (DE-627)NLM377375071 
035 |a (NLM)39250415 
040 |a DE-627  |b ger  |c DE-627  |e rakwb 
041 |a eng 
100 1 |a Martin, Jordan  |e verfasserin  |4 aut 
245 1 0 |a Virtual Crowds Rheology  |b Evaluating the Effect of Character Representation on User Locomotion in Crowds 
264 1 |c 2024 
336 |a Text  |b txt  |2 rdacontent 
337 |a ƒaComputermedien  |b c  |2 rdamedia 
338 |a ƒa Online-Ressource  |b cr  |2 rdacarrier 
500 |a Date Revised 18.09.2024 
500 |a published: Print-Electronic 
500 |a Citation Status Publisher 
520 |a Crowd data is a crucial element in the modeling of collective behaviors, and opens the way to simulation for their study or prediction. Given the difficulty of acquiring such data, virtual reality is useful for simplifying experimental processes and opening up new experimental opportunities. This comes at the cost of the need to assess the biases introduced by the use of this technology. Our paper is part of this effort, and investigates the effect of the graphical representation of a crowd on the behavior of a user immersed within. More specifically, we inspect the virtual navigation through virtual crowds, in terms of travel speeds and local navigation choices as a function of the visual representation of the virtual agents that make up the crowd (simple geometric model, anthropomorphic model or realistic model). Through an experiment in which we ask a user to navigate virtual crowds of varying densities, we show that the effect of the visual representation is limited, but that an anthropomorphic representation offers the best trade-off between computational complexity and ecological validity, even though a more realistic representation can be preferred when user behaviour is studied in more details. Our work leads to clear recommendations on the design of immersive simulations for the study of crowd behavior 
650 4 |a Journal Article 
700 1 |a Hoyet, Ludovic  |e verfasserin  |4 aut 
700 1 |a Pinsard, Etienne  |e verfasserin  |4 aut 
700 1 |a Paillat, Jean-Luc  |e verfasserin  |4 aut 
700 1 |a Pettre, Julien  |e verfasserin  |4 aut 
773 0 8 |i Enthalten in  |t IEEE transactions on visualization and computer graphics  |d 1996  |g PP(2024) vom: 09. Sept.  |w (DE-627)NLM098269445  |x 1941-0506  |7 nnns 
773 1 8 |g volume:PP  |g year:2024  |g day:09  |g month:09 
856 4 0 |u http://dx.doi.org/10.1109/TVCG.2024.3456183  |3 Volltext 
912 |a GBV_USEFLAG_A 
912 |a SYSFLAG_A 
912 |a GBV_NLM 
912 |a GBV_ILN_350 
951 |a AR 
952 |d PP  |j 2024  |b 09  |c 09