Playing for 3D Human Recovery

Image- and video-based 3D human recovery (i.e., pose and shape estimation) have achieved substantial progress. However, due to the prohibitive cost of motion capture, existing datasets are often limited in scale and diversity. In this work, we obtain massive human sequences by playing the video game...

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Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on pattern analysis and machine intelligence. - 1979. - 46(2024), 12 vom: 01. Dez., Seite 10533-10545
1. Verfasser: Cai, Zhongang (VerfasserIn)
Weitere Verfasser: Zhang, Mingyuan, Ren, Jiawei, Wei, Chen, Ren, Daxuan, Lin, Zhengyu, Zhao, Haiyu, Yang, Lei, Loy, Chen Change, Liu, Ziwei
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2024
Zugriff auf das übergeordnete Werk:IEEE transactions on pattern analysis and machine intelligence
Schlagworte:Journal Article Research Support, Non-U.S. Gov't