ImmersiveNeRF : Hybrid Radiance Fields for Unbounded Immersive Light Field Reconstruction

This paper proposes a hybrid radiance field representation for unbounded immersive light field reconstruction which supports high-quality rendering and aggressive view extrapolation. The key idea is to first formally separate the foreground and the background and then adaptively balance learning of...

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Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - PP(2024) vom: 26. Aug.
Auteur principal: Yu, Xiaohang (Auteur)
Autres auteurs: Wang, Haoxiang, Han, Yuqi, Yang, Lei, Yu, Tao, Dai, Qionghai
Format: Article en ligne
Langue:English
Publié: 2024
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article
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Résumé:This paper proposes a hybrid radiance field representation for unbounded immersive light field reconstruction which supports high-quality rendering and aggressive view extrapolation. The key idea is to first formally separate the foreground and the background and then adaptively balance learning of them during the training process. To fulfill this goal, we represent the foreground and background as two separate radiance fields with two different spatial mapping strategies. We further propose an adaptive sampling strategy and a segmentation regularizer for more clear segmentation and robust convergence. Finally, we contribute a novel immersive light field dataset, named THUImmersive, with the potential to achieve much larger space 6DoF immersive rendering effects compared with existing datasets, by capturing multiple neighboring viewpoints for the same scene, to stimulate the research and AR/VR applications in the immersive light field domain. Extensive experiments demonstrate the strong performance of our method for unbounded immersive light field reconstruction
Description:Date Revised 26.08.2024
published: Print-Electronic
Citation Status Publisher
ISSN:1941-0506
DOI:10.1109/TVCG.2024.3450018