Procedural Fish Modeling
It is time- and man-power intensive to craft various fish species for underwater animations and games. Even professionals spend hours to days for one. Therefore, we propose Procedural Fish Generation, which presents an innovative and automatic approach to generate 3D fish models with one lateral ima...
Veröffentlicht in: | IEEE computer graphics and applications. - 1991. - PP(2024) vom: 07. Aug. |
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Weitere Verfasser: | , , , |
Format: | Online-Aufsatz |
Sprache: | English |
Veröffentlicht: |
2024
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Zugriff auf das übergeordnete Werk: | IEEE computer graphics and applications |
Schlagworte: | Journal Article |
Online verfügbar |
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