To use or not to use viewpoint oscillations when walking in VR ? State of the art and perspectives
Viewpoint oscillations are periodic changes in the position and/or orientation of the point of view in a virtual environment. They can be implemented in Virtual Reality (VR) walking simulations to make them feel closer to real walking. This is especially useful in simulations where users remain in p...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - PP(2024) vom: 02. Aug. |
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Format: | Online-Aufsatz |
Sprache: | English |
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2024
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article |
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