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240717s2024 xx |||||o 00| ||eng c |
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|a 10.1109/TVCG.2024.3429421
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|a DE-627
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|a eng
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|a Feng, Qi-Yuan
|e verfasserin
|4 aut
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|a SLS4D
|b Sparse Latent Space for 4D Novel View Synthesis
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|c 2024
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|a Text
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|a ƒaComputermedien
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|a ƒa Online-Ressource
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|a Date Revised 17.07.2024
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|a published: Print-Electronic
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|a Citation Status Publisher
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|a Neural radiance fields (NeRF) have achieved great success in novel view synthesis and 3D representation for static scenarios. Existing dynamic NeRFs usually exploit a locally dense grid to fit the deformation fields; however, they fail to capture the global dynamics and concomitantly yield models of heavy parameters. We observe that the 4D space is inherently sparse. Firstly, the deformation fields are sparse in spatial but dense in temporal due to the continuity of motion. Secondly, the radiance fields are only valid on the surface of the underlying scene, usually occupying a small fraction of the whole space. We thus represent the 4D scene using a learnable sparse latent space, a.k.a. SLS4D. Specifically, SLS4D first uses dense learnable time slot features to depict the temporal space, from which the deformation fields are fitted with linear multi-layer perceptions (MLP) to predict the displacement of a 3D position at any time. It then learns the spatial features of a 3D position using another sparse latent space. This is achieved by learning the adaptive weights of each latent feature with the attention mechanism. Extensive experiments demonstrate the effectiveness of our SLS4D: It achieves the best 4D novel view synthesis using only about 6% parameters of the most recent work
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|a Journal Article
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|a Chen, Hao-Xiang
|e verfasserin
|4 aut
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|a Xu, Qun-Ce
|e verfasserin
|4 aut
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|a Mu, Tai-Jiang
|e verfasserin
|4 aut
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773 |
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|i Enthalten in
|t IEEE transactions on visualization and computer graphics
|d 1996
|g PP(2024) vom: 16. Juli
|w (DE-627)NLM098269445
|x 1941-0506
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|g year:2024
|g day:16
|g month:07
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|u http://dx.doi.org/10.1109/TVCG.2024.3429421
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