A Real-time Method for Inserting Virtual Objects into Neural Radiance Fields
We present the first real-time method for inserting a rigid virtual object into a neural radiance field (NeRF), which produces realistic lighting and shadowing effects, as well as allows interactive manipulation of the object. By exploiting the rich information about lighting and geometry in a NeRF,...
Publié dans: | IEEE transactions on visualization and computer graphics. - 1996. - PP(2024) vom: 03. Juli |
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Auteur principal: | |
Autres auteurs: | , , |
Format: | Article en ligne |
Langue: | English |
Publié: |
2024
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Accès à la collection: | IEEE transactions on visualization and computer graphics |
Sujets: | Journal Article |
Accès en ligne |
Volltext |