A Real-time Method for Inserting Virtual Objects into Neural Radiance Fields

We present the first real-time method for inserting a rigid virtual object into a neural radiance field (NeRF), which produces realistic lighting and shadowing effects, as well as allows interactive manipulation of the object. By exploiting the rich information about lighting and geometry in a NeRF,...

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Détails bibliographiques
Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - PP(2024) vom: 03. Juli
Auteur principal: Ye, Keyang (Auteur)
Autres auteurs: Wu, Hongzhi, Tong, Xin, Zhou, Kun
Format: Article en ligne
Langue:English
Publié: 2024
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article