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240612s2024 xx |||||o 00| ||eng c |
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|a 10.1109/TVCG.2024.3412190
|2 doi
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|a eng
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|a Hu, Zhiming
|e verfasserin
|4 aut
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|a Pose2Gaze
|b Eye-Body Coordination During Daily Activities for Gaze Prediction From Full-Body Poses
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|c 2024
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|a Date Revised 25.06.2024
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|a published: Print-Electronic
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|a Citation Status Publisher
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|a Human eye gaze plays a significant role in many virtual and augmented reality (VR/AR) applications, such as gaze-contingent rendering, gaze-based interaction, or eye-based activity recognition. However, prior works on gaze analysis and prediction have only explored eye-head coordination and were limited to human-object interactions. We first report a comprehensive analysis of eye-body coordination in various human-object and human-human interaction activities based on four public datasets collected in real-world (MoGaze), VR (ADT), as well as AR (GIMO and EgoBody) environments. We show that in human-object interactions, e.g. pick and place, eye gaze exhibits strong correlations with full-body motion while in human-human interactions, e.g. chat and teach, a person's gaze direction is correlated with the body orientation towards the interaction partner. Informed by these analyses we then present Pose2Gaze - a novel eye-body coordination model that uses a convolutional neural network and a spatio-temporal graph convolutional neural network to extract features from head direction and full-body poses, respectively, and then uses a convolutional neural network to predict eye gaze. We compare our method with state-of-the-art methods that predict eye gaze only from head movements and show that Pose2Gaze outperforms these baselines with an average improvement of 24.0% on MoGaze, 10.1% on ADT, 21.3% on GIMO, and 28.6% on EgoBody in mean angular error, respectively. We also show that our method significantly outperforms prior methods in the sample downstream task of eye-based activity recognition. These results underline the significant information content available in eye-body coordination during daily activities and open up a new direction for gaze prediction
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|a Journal Article
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|a Xu, Jiahui
|e verfasserin
|4 aut
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1 |
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|a Schmitt, Syn
|e verfasserin
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|a Bulling, Andreas
|e verfasserin
|4 aut
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|i Enthalten in
|t IEEE transactions on visualization and computer graphics
|d 1996
|g PP(2024) vom: 11. Juni
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|u http://dx.doi.org/10.1109/TVCG.2024.3412190
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