Proxy Importance Based Haptic Retargeting With Multiple Props in VR

In virtual reality applications, in addition to visual feedback, real objects can be used as props for virtual objects to provide passive haptic feedback, which greatly enhances user immersion. Usually, real object props are not one-to-one correspondence with virtual objects. Haptic retargeting tech...

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - PP(2024) vom: 23. Apr.
1. Verfasser: Liu, Ziming (VerfasserIn)
Weitere Verfasser: Wu, Jian, Wang, Lili, Li, Xiangyu, Im, Sio Kei
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2024
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article
LEADER 01000naa a22002652 4500
001 NLM37141539X
003 DE-627
005 20240424232803.0
007 cr uuu---uuuuu
008 240424s2024 xx |||||o 00| ||eng c
024 7 |a 10.1109/TVCG.2024.3392743  |2 doi 
028 5 2 |a pubmed24n1385.xml 
035 |a (DE-627)NLM37141539X 
035 |a (NLM)38652614 
040 |a DE-627  |b ger  |c DE-627  |e rakwb 
041 |a eng 
100 1 |a Liu, Ziming  |e verfasserin  |4 aut 
245 1 0 |a Proxy Importance Based Haptic Retargeting With Multiple Props in VR 
264 1 |c 2024 
336 |a Text  |b txt  |2 rdacontent 
337 |a ƒaComputermedien  |b c  |2 rdamedia 
338 |a ƒa Online-Ressource  |b cr  |2 rdacarrier 
500 |a Date Revised 24.04.2024 
500 |a published: Print-Electronic 
500 |a Citation Status Publisher 
520 |a In virtual reality applications, in addition to visual feedback, real objects can be used as props for virtual objects to provide passive haptic feedback, which greatly enhances user immersion. Usually, real object props are not one-to-one correspondence with virtual objects. Haptic retargeting technique is proposed to establish the virtual-real correspondence by introducing an offset between the virtual hand and the real hand. Sometimes, the offset is too large to cause user discomfort, and it is necessary to introduce a reset between two haptic retargeting operations to force the virtual hand and the real hand to coincide in order to eliminate the offset. However, too many resets can interfere with this immersion. To address this problem, we propose a haptic retargeting method based on proxy importance calculation using multiple props in virtual reality. The concept of proxy importance for props is introduced first, and then a proxy importance based prop selection and placement method for moving virtual objects are proposed. We also improve the performance of our method by using the props' weighted proxy importance strategy for multi-user collaboration. Compared to the state-of-the-art methods, our method significantly reduces the number of resets, the task completion time, hand movement distances, and task load without the cost of cybersickness in the single-user task. In the multi-user collaborative task, our method also achieves significant improvement using the strategy that weights the proxy importance of the props 
650 4 |a Journal Article 
700 1 |a Wu, Jian  |e verfasserin  |4 aut 
700 1 |a Wang, Lili  |e verfasserin  |4 aut 
700 1 |a Li, Xiangyu  |e verfasserin  |4 aut 
700 1 |a Im, Sio Kei  |e verfasserin  |4 aut 
773 0 8 |i Enthalten in  |t IEEE transactions on visualization and computer graphics  |d 1996  |g PP(2024) vom: 23. Apr.  |w (DE-627)NLM098269445  |x 1941-0506  |7 nnns 
773 1 8 |g volume:PP  |g year:2024  |g day:23  |g month:04 
856 4 0 |u http://dx.doi.org/10.1109/TVCG.2024.3392743  |3 Volltext 
912 |a GBV_USEFLAG_A 
912 |a SYSFLAG_A 
912 |a GBV_NLM 
912 |a GBV_ILN_350 
951 |a AR 
952 |d PP  |j 2024  |b 23  |c 04