PLUME : Record, Replay, Analyze and Share User Behavior in 6DoF XR Experiences
From education to medicine to entertainment, a wide range of industrial and academic fields now utilize eXtended Reality (XR) technologies. This diversity and growing use are boosting research and leading to an increasing number of XR experiments involving human subjects. The main aim of these studi...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 30(2024), 5 vom: 04. Apr., Seite 2087-2097 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2024
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Meta-Analysis Journal Article |
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