PLUME : Record, Replay, Analyze and Share User Behavior in 6DoF XR Experiences

From education to medicine to entertainment, a wide range of industrial and academic fields now utilize eXtended Reality (XR) technologies. This diversity and growing use are boosting research and leading to an increasing number of XR experiments involving human subjects. The main aim of these studi...

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Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 30(2024), 5 vom: 04. Apr., Seite 2087-2097
1. Verfasser: Javerliat, Charles (VerfasserIn)
Weitere Verfasser: Villenave, Sophie, Raimbaud, Pierre, Lavoue, Guillaume
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2024
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Meta-Analysis Journal Article