Spatial Contraction Based on Velocity Variation for Natural Walking in Virtual Reality
Virtual Reality (VR) offers an immersive 3D digital environment, but enabling natural walking sensations without the constraints of physical space remains a technological challenge. Previous VR locomotion methods, including game controller, teleportation, treadmills, walking-in-place, and redirected...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 30(2024), 5 vom: 04. Apr., Seite 2444-2453 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2024
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article |
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